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- on mouseDown
- set the member of sprite the clickOn to member (the memberNum of sprite the clickOn + 1)
- updateStage()
- if the soundLevel > 1 then
- set the soundLevel to the soundLevel - 1
- else
- nothing()
- end if
- puppetSound("clickDown")
- end
-
- on mouseUp
- set the member of sprite the clickOn to member (the memberNum of sprite the clickOn - 1)
- updateStage()
- end
-